I described what I wanted the game to include in a previous post. One of those things was references to things Sophie and I liked to talk about, and at the time I was developing the game, there was a certain political figure looming large. What better inspiration for my game’s antagonist?
I decided that my villain was a usurper who had gained control of Queen’s Landing and made lives hell for those in the regions around it. Players take control of a character (read about them here) and head for the centre of the board, where the once-proud city stands. The characters have an uneasy alliance though, and can’t resist screwing each other over as they make their way to the capital to dethrone the mad man at its middle. The characters were each given their own back stories and motivations for taking down the tyrant.
A few other political figures and events also made an appearance, but the setting is whimsical enough that it doesn’t feel burdened by it (as we often are in life!). The mood is further lightened by a few pop-culture references and the weird kind of glee you get out of messing up your friends’ plans to win.
Once I’d concocted that story, the rules and gameplay fell into place very quickly and tied the whole thing together. I’ll go into that in more detail in the next blog post, so please follow my page to ensure you don’t miss it.
Have a productive day.
Blog post +2
Editing with Sophie +5
Previous Total: 77
Current Total: 84